by Claudio Desideri for EuroPython 2012
I’d like to give a training to learn how Panda3D works in practice. This means a close look to scene graph as well as lighting, input management and a simple physic sandbox, using Bullet engine. Panda3D can be used to develop games but also to design user-friendly interfaces for privates and public services.
It starts at the very beginning of the engine, so the only prerequisite is a general python knowledge. A bit of object oriented programming is also needed.